Looking for a Creative Director for Rapid Prototyping
Jaguar Games
CDMX
Pre‑Funding
FULL TIME
We’re a hybrid indie studio based in Mexico City exploring a racquetball video game in partnership with a global star. This is a high‑pressure, fast‑execution project with a late‑February target for a first playable prototype. We were developing something different, so either we start from scratch, or reuse our current Dream of Darkness (DoD) assets.
We’re looking for a Creative Director who can lead online introverts, crystallize vision under pressure, and sell that vision from politicians to publishers.
Compensation
~$13,000 MXN per month, according to criteria fit
When funding is secured, compensation will increase accordingly.
What This Role Is About
You will take a partially formed creative vision and shape it into a funding‑ready playable prototype under time pressure.
You will:
Lead a mostly remote, introverted team
Eliminate silence, delays, and ambiguity
Be the person ultimately responsible for:
Speed
Discipline
Delivery
Accountability
This is not a “vision only” creative role. It is a hands‑on execution role.
Core Responsibilities
Lock scope and produce a funding‑ready prototype in 60–90 days
Convert a loose vision into a clear, controlled GDD
Run:
Weekly sprints
Daily async reporting
Strict 48‑hour response rules for the team
Kill scope creep and feature fantasies
Coordinate production with real‑world promotion timelines
Handle and negotiate external stakeholders’ requests (talent, partners, publishers)
Ensure the prototype is presentable for funding pitches and events
Non‑Negotiable Profile
You:
Have a concise communication style – you don’t ramble
Have shipped at least one game
Have led remote teams
Are deadline‑driven
Are not conflict‑avoidant
Are comfortable:
Enforcing performance
Replacing non‑deliverers
Working under public‑figure visibility
Enjoy going to non‑games events and can easily make friends outside the games industry
This role is not for first‑time directors or “idea‑only” creatives.
Location & Working Style
Based in Mexico City
Hybrid / remote
High availability for online and offline events
Zero tolerance for ghosting
Success Criteria
If in 90 days you have not delivered:
A playable funding prototype
A stable production pipeline
A disciplined team rhythm
…then you have not succeeded in this role.
Who Should Apply
Recent graduates with proven execution track record
Senior producers between projects
Former founders
Hardcore execution profiles
Builders who prefer high risk, high reward over comfort
Technical Skills
Fluent in Spanish & English
Knows their way around Unity and Plastic SCM
Uses AI to automate and prototype
Nice to Have
Has won funding via government programs
How to Apply
Email how you comply with our requirements to:
hector@ipa.vision and javier@ipa.vision
Please include:
Short intro (3–5 lines max)
Links to shipped games / portfolio
How do you fit our Criteria?